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The Corporation's goal is to score agenda cards worth a total of 7 agenda points. The goal for the Runner is to "liberate" cards worth a total of 7 agenda points from the Corporation (or "steal" that much agenda, depending on your point of view).

The Corporation also wins if the Runner is forced to discard more cards than the number of cards he or she has in hand, in which case the Runner is considered flatlined, or brain dead.

If the Corporation has to draw a card from its deck when the deck is exhausted, the game ends in a victory for the Runner.

If you are keeping a running point total, you should play an even number of games, with you and your opponent trading Corporation and Runner roles after each game. The winner of each game gets a flat 10 points; the loser gets 1 point for each agenda point scored.

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