[Previous
Section]
Run Flow Chart
This chart was developed by Sparky, a former netrep to NETRUNNER-L, with the assistance of Netrunner R&D. It should help you all with questions about running. Give it a try and see if it helps.
1) Runner: Declare your run.
Is there any ice?
Yes: Go to step 2
No: Go to step 13
2) Runner: Approaches outermost unpassed piece of ice.
Special card effects can be used.
3) Corp: Special card effects can be used, including
rezzing nodes, upgrades, and the piece of ice being
approached.
Is the piece of ice being approached already rezzed?
Yes: Go to step 6
No: Go to step 4
4) Corp: Decide whether or not to rez ice
Do you want to rez the ice?
Yes: Go to step 5
No: Go to step 12
5) Corp: Turns ice face-up (if it has not already revealed)
and pays the rez cost in bits. Ice is now rezzed.
6) Runner: Encounter ice
Does an effect or card tell you to 'skip' this piece
of ice?
Yes: Go to step 12.
No: Go to step 7.
7) Runner: Break subroutines
Can you break any subroutines?
Yes: Do you want to break subroutines?
Yes: Go to step 8
No: Go to step 11
No: Go to step 11
8) Runner: Choose an unbroken subroutine to break (even
one you've already failed to break in the same encounter)
9) Runner: Pay to increase strength of appropriate icebreaker
if needed. Since an icebreaker keeps normal strength
increases until the end of the encounter with the ice,
you should only have to do this once per piece of ice
regardless of the number of subroutines it has.
10) Runner: Pay to break subroutine
Did you break the subroutine?
Yes: Are there any other subroutines you want to
attempt to break?
Yes: Go to 7
No: Go to 11
No: Go to 7
11) Corp: Unbroken subroutines take effect in the order
they are listed on the piece of ice. If any subroutine
ends the run, the run is ended before later subroutines
take effect. If ending the run is part of a subroutine,
that whole subroutine will affect the Runner before it
ends the run.
Did a subroutine end the run?
Yes: Go to step 20
No: Go to step 12
12) Runner: Pass the ice
13) Runner: Special card effects can be used. Also,
choose to end or continue run
Do you want to jack out?
Yes: End the run
No: Go to step 14
14) Is there any more unpassed ice remaining on the data
fort?
Yes: Go to step 2
No: Go to step 15
15) Corp: Special card effects can be used, including
rezzing nodes and upgrades.
16) Runner: Run is now considered successful. Choose the
order in which you want to access the cards there,
including face-down cards.
17) Corp: Cards affect Runner in the order he or she
chose. Any face-down cards are revealed.
18) Runner: Score any agenda and pay the trash cost of any
nodes or upgrades you want to trash. They are trashed
simultaneously, but go to the face-up archives in the
order you choose.
Did you score your 7th agenda point?
Yes: Stop right there - you win!
No: Go to step 19
19) Corp: Deal with any consequences of having helpful
nodes or upgrades trashed.
20) Both: Run ends. Deal with any 'end of run' effects.
[Next Section]