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Run Flow Chart

This chart was developed by Sparky, a former netrep to NETRUNNER-L, with the assistance of Netrunner R&D. It should help you all with questions about running. Give it a try and see if it helps.

1)  Runner: Declare your run.
    Is there any ice?
         Yes: Go to step 2
         No:  Go to step 13
2)  Runner: Approaches outermost unpassed piece of ice.
    Special card effects can be used.
3)  Corp: Special card effects can be used, including
    rezzing nodes, upgrades, and the piece of ice being
    Is the piece of ice being approached already rezzed?
         Yes: Go to step 6
         No:  Go to step 4
4)  Corp: Decide whether or not to rez ice
    Do you want to rez the ice?
         Yes: Go to step 5
         No:  Go to step 12
5)  Corp: Turns ice face-up (if it has not already revealed)
    and pays the rez cost in bits.  Ice is now rezzed.
6)  Runner: Encounter ice
    Does an effect or card tell you to 'skip' this piece
    of ice?
         Yes: Go to step 12.
         No:  Go to step 7.
7)  Runner: Break subroutines
    Can you break any subroutines?
         Yes: Do you want to break subroutines?
              Yes: Go to step 8
              No:  Go to step 11
         No:  Go to step 11
8)  Runner: Choose an unbroken subroutine to break (even
    one you've already failed to break in the same encounter)
9)  Runner: Pay to increase strength of appropriate icebreaker
    if needed. Since an icebreaker keeps normal strength
    increases until the end of the encounter with the ice,
    you should only have to do this once per piece of ice
    regardless of the number of subroutines it has.
10) Runner: Pay to break subroutine
    Did you break the subroutine?
         Yes: Are there any other subroutines you want to
         attempt to break?
              Yes: Go to 7
              No:  Go to 11
         No:  Go to 7
11) Corp: Unbroken subroutines take effect in the order
    they are listed on the piece of ice.  If any subroutine
    ends the run, the run is ended before later subroutines
    take effect.  If ending the run is part of a subroutine,
    that whole subroutine will affect the Runner before it
    ends the run.
    Did a subroutine end the run?
         Yes: Go to step 20
         No:  Go to step 12
12) Runner: Pass the ice
13) Runner: Special card effects can be used.  Also,
    choose to end or continue run
    Do you want to jack out?
         Yes: End the run
         No:  Go to step 14
14) Is there any more unpassed ice remaining on the data
         Yes: Go to step 2
         No:  Go to step 15
15) Corp: Special card effects can be used, including
    rezzing nodes and upgrades.
16) Runner: Run is now considered successful.  Choose the
    order in which you want to access the cards there,
    including face-down cards.
17) Corp: Cards affect Runner in the order he or she
    chose.  Any face-down cards are revealed.
18) Runner: Score any agenda and pay the trash cost of any
    nodes or upgrades you want to trash.  They are trashed
    simultaneously, but go to the face-up archives in the
    order you choose.
    Did you score your 7th agenda point?
         Yes: Stop right there - you win!
         No:  Go to step 19
19) Corp: Deal with any consequences of having helpful
    nodes or upgrades trashed.
20) Both: Run ends. Deal with any 'end of run' effects.

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